So you have decided to become Emperor Palpatine, I mean a Stormcaller. The Stormcaller is a roaming super in that it can travel about the field dealing devastation with its lightning. Not only does the stormcaller do intense damage if a direct bolt of lightning hits the enemy but it also has chaining capabilities to do even more damage. For this reason it is awesome for clearing large groups of enemies.
The first thing to consider is your grenade of which you have three basic types:
A grenade that periodically damages enemies inside its explosive radius. It covers a larger area than the other grenades and deals low amounts of damage to enemies within the spherical area. In this regard, this grenade is perfect for PVE as it can cover a larger area and so damage or kill more adds within its radius. However it can serve a purpose within the PVP arenas as well due to its ability to close down intersections as well as the periodic bursts of arc light can disrupt the scopes and visibility of other guardians.
A grenade that calls down a localised lightning storm, If you ever wanted to feel like Thor summoning lightning from the heavens this is the grenade for you. It deals down quite a bit of damage to a specific location but the downside is that it can be easy to avoid. It has great PVP potential for groups of enemies that are clumped up, perhaps on a control point as it is a heavy hitter in relation to damage.
A grenade that chains bolts of lightning to nearby enemies. This is in my opinion the most useful stormcaller grenade as it can attack multiple enemies through its chaining ability. However it has fallbacks with its inability to damage adds through cover- it generally needs a direct line of sight between the initial impact of the grenade and the enemies in question. It is great for both PVP and PVE as it is quite capable of clearing an area of enemies or damaging them enough to finish them off with a couple of bullets.
The melee of a Stormcaller is known as Thunderstrike and delivers an electrocuting strike at close range. This melee is quite useful as you do not have to be as close to your target as the other melee types and it deals quite a bit of damage. There are three perks that change the way Thunderstrike behaves and they are;
-Chain Lightning : Your Thunderstrike chains from your target to another nearby enemy
-Amplitude : Your Thunderstrike has greater range
-Rising Storm : Hits with Thunderstrike charge your Super Ability and Melee Energy
The warlock has a rather elegant movement method that belies the command of this order over the light that it wields. The glide is a smooth float that can carry the warlock up to a certain point after which it will begin to float downward if activated from a standstill but if activated while gaining height it will carry your warlock higher like a mystical jetpack. The glide showcases the dexterity and speed of the warlock and allows for pinpoint control for motion around the environment. On top of this, it is quite useful for stopping potentially lethal falls at the very last second. There are three perks that change the way your lightning quick Stormcaller traverses the terrain;
-Focused Control : Upgrades glide for better directional control while in mid-air
-Focused Burst : Upgrades glide to provide an initial burst of speed
-Balanced Glide : Upgrades glide to provide bonuses to both speed and control
The super for the Stormcaller is known as stormtrance and consists of streaming arc lightning from your hands. Your warlock gets into such a trance that he/she begins to float and glides over the environment while shooting out lightning like the Sith Lord himself. It is easily able to clear large groups of enemies due to its chaining capabilities. In a PVP capacity, the Stormtrance boosts movement speed so it is easily able to chase down fleeing guardians as anyone who plays Crucible will have experienced at least once. There are a few ways that different Stormcallers capture the storm which are;
Landfall : On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave into the ground. Landfall is able to clear out groups of enemies below you and acts as a powerful initial strike for the lightning reign of terror. In PVP it is commonly used by guardians jumping over enemies and activating the Super to get that first initial kill.
Superconductor : Doubles Stormtrance’s lightning chaining capabilities. This is a no brainer, as it dramatically increases the way the lightning jumps from target to target, and so it elevates the amount of damage that it can put out.
Ionic Blink : A teleport during Stormtrance. Ionic Blink is a short distance teleport that binds to the L3 button and that allows the Warlock to disappear from reality and then back again. It can be quite disorienting for a fellow guardian to try and kill a stormcaller utilising Ionic Blink and it can be the edge your Stormcaller needs to eliminate your enemies.
The Perks of Being a Stormcaller
There are a variety of miscellaneous perks that alter the way the stormcaller is unleashed and is completely dependent on your unique playstyle. Some of these perks affect your warlock itself and others affect its abilities which I will go into below.
-Arcane Wisdom : Training focused on battle recovery and speed
-Arcane Spirit : Training focused on battle recovery and toughness
-Arcane Force : Training focused on toughness and speed
-Ancestral Order : Training focused on all attributes
-Chaos Order : Training focused on raw speed
-Divine Order : Training focused on toughness at all costs
-Pulse Wave : When critically wounded trigger a pulsewave that boosts speed for you and your allies
-Feedback : Incoming melee attacks fully charge and intensify your Thunderstrike
-Transcendence : When cast with full grenade and melee energy, Stormtrance restores your health to full and drains slower
Electrostatic Mind : Stormtrance charges faster when allies are near. When Stormtrance is active, nearby enemies take damage
Arc Web : Enemies damaged by your grenades chain deadly lightning to nearby enemies
Perpetual Charge : Getting a grenade kill recharges your melee. Getting a melee kill recharges your grenade.