Assassins Creed

A New Blade Is Forged: ‘Assassin’s Creed Origins’ Combat Has Been Rebuilt From Scratch

In an article written by Gamesradar in which they interviewed Ashraf Ismail, the game director for Assassins Creed Origins, we learn that the combat systems we have become used to over the years have now been changed…drastically.

In fact, they have been completely scrapped and rebuilt from the ground up to introduce a fresh experience. In previous iterations of the Assassins Creed franchise, the combat has been based on a Paired Animation system, which means that there are a series of animations that both the enemies and our assassin protagonist can perform. They close, initiate the animation, rinse and repeat. However, while using the foundation for that system, it was impossible to truly create a new and unique combat scenarios.

Assassins Creed Shield and Bow.jpg

As told by Ashraf Ismail,  Assassins Creed Origins is going to be utilising a hitbox system, basically meaning that if you hit something it will take damage, “so we went to a hitbox based system, which means that when you swing your weapon, wherever you are, it’s going to swing. If you hit something or multiple somethings, they take damage.

This will lead to more engaging combat scenarios and ultimately more choice for the player as they are not boxed into certain combat animations and the like.

Character Customisation And Levels.jpg

Now you may remember this image from E3 which showcases the level of customisation and upgradeability that will be coming to Assassins Creed Origins. In the Gamesradar article,  they also discussed how weapon choice matters to a larger degree with the new combat system. We already know that there are a large variety of weapon types to choose from when in-game, from Daggers, Spears, Swords, Maces, Bows, the Hidden Blade and Khopeshs/Khepeshs. But now, they will not just be an aesthetic choice, as your choice and your enemies choice of weapon actually makes a difference in regards to your success.

“The range of the weapon, the speed of the weapon, the strength of the weapon – the number of enemies, what they have – it all matters”, Ashraf stated. This may mean that certain weapons may be optimal for specific missions, giving players the chance to try out new weapon types and develop new skills. Ashraf also brings up the fact that there are more defence options, such as the shield and the parry, that continue to boost the gameplay depth of Assassins Creed Origins.

Combat is a major staple of the Assassins Creed series and over the years we have seen many changes and new additions to try and keep the hunt exciting. The revamped combat system of Assassins Creed Origins could very well keep players coming back again and again, due to the depth of the combat system itself, as well as the massive array of weapon choices.

Assassins Creed Origins will be releasing on Playstation 4, Xbox One and PC on October 27th, 2017. Unsheath your Hidden Blades and join the fight.

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