A Note On ‘Destiny 2’ Weapon Mods

So traversing through the Destiny 2 beta I was amazed by the sights and sounds of this amazing sequel. Firing shot after shot with the myriad of amazing weaponry that they have gifted us to test out, I felt a high I hadn’t felt in such a long time. There was a new story to undertake and new adventures.

We have known for a while that the weapons in Destiny 2 will have static perks on them, meaning that each individual gun will have a set selection of weapon perks that can be utilised. Perusing through the weapons I noticed the modification section which while revealing that the Legendary Infusion system is still prevalent and that weapons will be affected by specific weapon shaders, also revealed something very interesting about the weapon mods.

The damage on the Energy and Power weapons can be altered, so no more set damage types on weaponry. The above Nergel PR4 Pulse Rifle holds a Void Damage Mod which allows whatever weapon it is equipped to be charged with void energy. This naturally leads me to believe that the damage types are now interchangeable and as such there would be an Arc Damage Mod and a Solar Damage Mod.

Not only that but since Kinetic Weapons can also take weapon mods, could we add a damage mod onto a Kinetic Weapon and turn it into an Energy Weapon? And vice versa? It would explain how the same weapon types are equipable in two different slots. Maybe it is luck of the draw whether a weapon is rolled as an Energy or a Kinetic but it doesn’t have to stay that way. This would certainly go a long way to give players a lot more control over the weapons and damage types they wish to utilise.