Impressions From EB Expo 2017: Super Lucky’s Tale

Walking around the showroom floor of the Gold Coast Convention and Exhibition Centre we stumbled upon this little gem that was announced quite a while ago. Tucked away in the Xbox section was Super Lucky’s Tale, a delightful little gem that, much like Yooka-Laylee has brought platformers into the modern gaming era.

When it was our turn to play Super Lucky’s Tale we were blown away by how adorable Lucky was as well as the world around him. Vibrant colours and colourful characters were everywhere and it made the world whimsical and enjoyable. This game is nostalgia at its finest with a series of collectables to hunt down, from coins that you can collect to generate more lives (in that ever classic style of old school Mario) or the hidden letters that spell L.U.C.K.Y.

If you grew up playing games like Spyro, Mario, Ratchet and Clank or Banjo Kazooie you will pick up Super Lucky’s Tale pretty easily, with a basic set of moves that are easy to learn but have some tricks to them to make you a master of the levels. It is not meant to be a difficult game, with the relatively short demo with it being beaten after a little over 10 minutes, including the boss fight against Master Mittens. It is just a charming homage to the platforming genre that doesn’t try too hard to play with nostalgia.

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Super Lucky’s Tale has an abundance of little puzzles to solve as you progress throughout the game. The level we were given the opportunity to face had us roaming the gorgeous landscape re-attaching the heads of the tiny little rock idol things. While doing this, we were dodging flamethrowers, rotating and sinking platforms as well as a rather hot under the collar miniboss. These puzzles within puzzles are not difficult per se but are enjoyable nonetheless, at least for me.

One thing that was really enjoyable was the dialogue, which while it hard the array of random sounds that seems to come with the platformer genre at times, the text bubbled dialogue had subtext that provided a bit of humour and on several occasions directly undercut the actual dialogue. It is a fun element that the writers have used to infuse humour into Super Lucky’s Tale without it feeling forced.

The boss battle against Master Mittens was not challenging as a lot of boss battles of modern gaming can be, but there were mechanics that made it fun and enjoyable, like sending the voodoo doll-like enemies flying at Master Mittens as he stood on a high platform or dodging different patterns of flame as they attempt to burn you alive. It was at this point I realised I was not as smart as I thought I was, completely forgetting that I could jump.

Super Lucky’s Tale was an absolute pleasure to play and is a great addition to the platformer genre without a doubt. The mischievous atmosphere of the whole universe provides a perfect avenue for nostalgia without losing the modern polish and modern identity. It is a great title that all fans of platformers or old-school Spyro should pick up. It is being released November 7th, 2017 for Xbox One and Windows 10.


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