In the latest, This Week At Bungie blog post, Christopher Barrett, game director for Destiny 2 has spilt the beans on some of the new stuff that the team at Bungie are working on and there are some doozies. Here is what is coming to the game.
- New systems and rewards to give our most engaged players additional, optional pursuits.
This is a big win for hardcore players which can attempt to mitigate serious content drought, especially after the main rituals of the week, such as the Nightfall, have been completed.
- Better incentives for players who complete challenging Prestige activities.
The Prestige version of the Leviathan Raid was criticised by many who thought that colour swapped gear that did not boost your Power level was kind of insulting for completing such a challenging activity. It is nice to see that Bungie is listening to the community and altering the game so it feels more rewarding.
- Better rewards and replay value for Strikes, Adventures, and Lost Sectors.
This is a big one, because all of those PVE activities lose their appeal once they have been completed once, with some even going uncompleted due to the unrewarding nature. For example, while they do have chances to drop Exotic Engrams, the chances are so low that is simply better to run Public Events. Maybe these activities will be granted an increased Exotic drop chance?
- Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
Speaking of Exotics, you may be one of the unlucky Guardians who has seen the same Exotic drop for you time and time again. I have gotten the Eye of Another World Exotic helmet a grand total of seven times, so there is definitely some pain there and some relief that duplicates will be reduced. They do mention ongoing improvements, so maybe there is some tweaking that will be done to Exotic pieces themselves. Looking at you Fighting Lion.
- Private matches for the competitive community (we are targeting early 2018).
Can I get a hallelujah? It was surprising not seeing Private Matches as a default function when Destiny 2 first launched but at least they are on the way. They mention that private matches are for the competitive community which has me thinking there may be some special customisable rules allowing for more intense matchups.
- Better incentives for completing Crucible matches (and penalties for quitting competitive games).
This particular change is a godsend with the sheer number of people that abandon matches because they are losing. Not only is this a real dick thing to do, it puts your team at a major disadvantage. I have been left as the solo player on my team and while I fought like a cornered bobcat, it was not a fun experience. Both of these changes should really help make the Crucible a less troublesome place in terms of leavers.
- Crucible tuning like adjusted Supremacy scoring and better spawning rules.
I have no idea what they mean about adjusted Supremacy scoring but given how many people absolutely hate the game mode, maybe it is changing to have a lower score requirement to win? The spawning changes are going to be quite positive because there are many instances where you will respawn and immediately be put down before you have a chance to move, which is not only annoying but quite unfair.
- Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
- New ways to spend surplus currency and materials (looking at you Legendary Shards).
I put these together because there has already been an announcement about how Iron Banner will be changing to have items directly purchaseable for Tokens and Legendary Shards instead of through the Token system alone. These changes could very well extend to Xur whose inventory has looked quite barren compared to Destiny 1.
- Changes to make the mod economy more interesting and impactful.
To me, there is no real problems with the mod economy so it is going to be interesting to see what Bungie changes.
- An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.
The last change that was announced is an Emote interface allowing to equip all four Exotic emotes at a single time to be used at your leisure while you are playing the game. I cannot imagine that this will just be limited to the Exotic Emotes, however, and so this interface may be useful for all our acquired Emotes.
Christopher Barrett also stated that there is more being worked on at Bungie so we should expect some cool new improvements to Destiny 2 in the future.